Hello! Im Brett and Im the Technical Director at Pixel and Texel. Pixel and Texel is a two man development studio that we started at the beginning of this year. We previously worked in more traditional studios like id Mobile and Method Solutions on games like the Orcs and Elves series, Wolfenstein/Doom RPG, plus titles for EA, Konami, and Ubisoft on iPhone on iOS and Facebook. After developing for large publishers, we decided that starting a small indie studio was the best way to retain the sense of excitement and passion that led us to make games in the first place. Our mission is to make games that take advantage of touch screen gaming and a modern game engine, but acknowledge their roots in beloved genres.
Our studios first iOS game is an action RPG called Fara. Here are some things you can expect from the game:
-Intuitive controls based on simple taps and swipes (with an option to use a virtual analog stick)
-Fully integrated Box 2D physics for puzzles and combat.
-A mix of traditional action RPG and physics gameplay.
-Simple menu systems and a quirky, fast paced story. (Our game is streamlined, fun, and straight to the point. We wanted to avoid the convoluted menu systems and stories that many current iOS action RPGs use)
-Hand painted artwork that mixes pixel art with traditional brushwork. (The game world exists on a giant canvas, so there is little to no repetition)
-An original soundtrack that mixes chiptune and symphonic styles.
For more info on our studio and the development of Fara, please check out the following links:
Development Blog: http://www.pixel-n-texel.com/ 

Facebook: https://www.facebook.com/pixel.n.texel 

Twitter: http://twitter.com/#!/pixelandtexel
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