Hey there folks,
This is Simon from Tagplay (home of Car Jack Streets etc) bouncing over to you fine folk some developmental images and info regarding our latest title - Funpark Friends!
Due for world wide release late August, Funpark Friends will be a freemium social title for iOS platforms in which players will be able to build and customise extensive theme parks for friends to then innovatively interact with.
There will be a vast variety of rides, shops, games, features and theme sets which will allow players to create highly personalised parks. Certain game elements will have customisable features - for example, rollercoasters will have upgradable carts/speed/features(like tunnels for example) - allowing for further customisation. What's more is that every ride is animated so parks will come to life before your eyes in a bright, fun explosion of themepark-awesome.
The games sociability is another highlight and look forward to engaging with your friends parks as an individual and as a part of larger groups!
Anyway, that is enough blethering, here are some developmental images to get talk flowing. Do feel free to comment, praise or critique!
Simon
Funpark Friends!
Animated rides and npcs bring parks to life!
Just a nice shot. We are working on interchanging pathstructures under rides, to move away from a 'path structure' feel.
GUI example.
Group interactivity!
An example theme set. There will be pirate, western, medieval, spooky, etc theme sets.
This is Simon from Tagplay (home of Car Jack Streets etc) bouncing over to you fine folk some developmental images and info regarding our latest title - Funpark Friends!
Due for world wide release late August, Funpark Friends will be a freemium social title for iOS platforms in which players will be able to build and customise extensive theme parks for friends to then innovatively interact with.
There will be a vast variety of rides, shops, games, features and theme sets which will allow players to create highly personalised parks. Certain game elements will have customisable features - for example, rollercoasters will have upgradable carts/speed/features(like tunnels for example) - allowing for further customisation. What's more is that every ride is animated so parks will come to life before your eyes in a bright, fun explosion of themepark-awesome.
The games sociability is another highlight and look forward to engaging with your friends parks as an individual and as a part of larger groups!
Anyway, that is enough blethering, here are some developmental images to get talk flowing. Do feel free to comment, praise or critique!
Simon
Funpark Friends!
Animated rides and npcs bring parks to life!
Just a nice shot. We are working on interchanging pathstructures under rides, to move away from a 'path structure' feel.
GUI example.
Group interactivity!
An example theme set. There will be pirate, western, medieval, spooky, etc theme sets.