This is the WRAP UP post for the first iOS 5.0.1 beta 24 hour battery run.
After my last post last night I broke down and still used the phone to play a game, go figure
, but I was very pleasantly surprised that I didn't wreck the numbers.
Battery remaining: 41% - This is good news considering I added 13 minutes of heavy gaming to the run. 1% per hour in standby which is the Apple projected.
Usage was: 4 hours and 42 minutes.
Standby: 1 day and 0 hours. *Apple if you are reading this KEEP IT IN hours and minutes please
Projected works out to: 8 hours of usage and 40 hours of standby.
Now lets look at the numbers, the math and what it I perceive it all means. I believe I have established two base lines right now.
Standby time as a raw number is actually pretty BOGUS for projection. Because standby time INCLUDES usage time in its numbers. IE the phone adds time to standby no matter what. So we have to back out usage from standby to get anything useful at all.
So lets do that.
24 hours of standby minus the 4.75 hours of usage gets us 19.25 hours of true standby or roughly 20% of our battery.
So that means of the 59% that was used only 39% of it was for actual "on screen time" or "usage". So now we can take 282 minutes of usage divided by the 39% of the battery used. Which gives us 7 minutes and 14 seconds per percentage point of use. Which is 12 hours of projected use IF I never allow the phone to go to sleep and use it straight with no pauses.
So my target is 24 hours of standby with 9 hours of usage. Lets see if it is possible just from this data run.
100% minus 24% for standby leaves us 76% for "MY", your mileage will and can vary, idea of mixed usage.
76% times 7 minutes and 14 seconds gives 9 hours and 9 minutes of usage.
That looks like a pretty successful first test for iOS 5.0.1 beta. Now I need to start testing the "worst" case scenarios under the beta. And see what it takes to get a "closer" to true 1% to X minutes X seconds of on screen time.